Using 1-to-1 devices in the classroom > Readings and research resource
A selection of research papers and readings that may be useful for staff professional learning activities.
Outlined below are summaries of a few of the attached documents.
A Complete Guide to One-to-One Computing in the K-12 Environment
This guide has been developed to help educators think their way through one-to-one computing initiatives. It is organised as a collection of materials more than just an essay. Each section summarizes what we have learned about the challenge of developing, implementing and sustaining one-to-one programs; provides exhibits with information straight from the experts; and offers resources for deeper inquiry. It doesn’t have all the answers, but it does offer a big picture and direction on where to learn more.
The Horizon Report 2010 Edition
The annual Horizon Report describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years.
"Insights from a Pioneering Leader of One-to-One Mobile Computing
Henrico County Public Schools was one of the first and largest districts to issue a laptop computer to each middle and high school student, teacher, and administrator. They managed the feat while spending approximately $1,700 lesser pupil than the state average. See how they did it, how teaching and learning have changed, and why they never want to go back.
As a result of the initiative, teaching has become more active and individualized. Students are better organized and more engaged in their learning. They graduate better prepared to become 21st century citizens and critical thinkers. “You can’t think critically if all you do is take in information from a textbook,” says Aaron Spence, Ph.D., Principal of Deep Run High School. “But if you can interact with the world through a computer and do things you could not have done sitting in the classroom, that’s a really powerful way to help students learn. And that’s the bottom line. It’s all about learning.”
Success hasn’t always come easy. It required extensive planning—and adjusting when reality didn’t match the plan. It demanded leadership at all levels and risk taking by teachers who had to become learners. It rested on a shared belief expressed by individuals across the district: this is the right thing for our students.
In this white paper, Henrico County Public Schools shares key learnings from !ve years of one-to-one computing experience, with a focus on the high school level. This paper follows the framework outlined by Blueprint Solutions for K-12 One-to-One Computing Initiatives, which identifies six essential components of successful one-to-one computing: leadership, funding, infrastructure, professional development, curriculum, and results."
The Six Trends to Watch
- 1. Learning Management Systems Go Mainstream
- 2. Large-Scale 1:1 Implementations Are Alive and Well
- 3. Online Assessment Is Replacing the No. 2 Pencil
- 4. Student Computing “Race to Mobility” Accelerates
- 5. Interactive Whiteboards Come Into Their Own
- 6. Internet Bandwidth Crisis Reveals New Concerns